22 February 2014

Super Mario 3D Land


The first 3D Mario game made originally for handheld systems, Super Mario 3D Land attempts to mix the classic level design of 2D Mario games with the open platforming of the 3D console Mario games. The result is mixed.




Good things out of the way first: the production values are great; exactly what you'd expect from a Nintendo first-party game. It runs flawlessly, and the polygon count is high enough that any and all visual flaws are below the threshold of what the 3DS can display. Which is to say that it looks as good as any 3DS game can look.

As said before, 3D Land is essentially a hybrid 2D/3D Mario game. Instead of focusing on exploration like Super Mario 64 and Sunshine, 3D Land's levels are obstacle courses leading to an end goal. This is somewhat reminiscent of Super Mario Galaxy, which is a good thing. Unfortunately, it doesn't work out nearly as well this time.

The biggest problem with 3D Land is its slow, cramped control scheme. In keeping with 2D Mario titles, Mario can only run while the "run" button is held down. This doesn't really make sense on the 3DS, which has analog controls. Furthermore, the default run speed for Mario is painfully slow. Holding down the run button is a must for most situations. And therein lies another problem: even the faster run speed is too slow. It doesn't make sense. The courses have a time limit; there is very little reason to move slowly and every reason to run like crazy. It's especially frustrating because the other 3D Mario games (64, Sunshine, Galaxy 1 and 2) have set a precedent for how Mario moves and handles. 3D Land breaks that tradition and constantly makes the player feel like they're wading through molasses.

Another big problem with 3D Land is its incredibly low amount of content. 3D Land's environments are claustrophobic, feeling like miniature bite-size Mario levels instead of full-fledged ones. This is in sharp contrast to the original Super Mario Land on the GameBoy, which felt every bit as "big" as the Super Mario games on consoles. This is undoubtedly the "handheld version" of Mario, and that kinda sucks.

In the end, Super Mario 3D Land is still a good game. But it's not amazing, which means that it falls well below normal 3D Mario standards. You'd probably be better off replaying the DS version of Super Mario 64 than buying this game.

6/10